To back this up, if you use the "View Info" function of UABE, and/or export a dump of audio-related files that are within resources.assets (e.x.: 44magnum_reload path ID 5754), you'll see the following: 0 AudioClip Base Instead, this file contains what appear to be scripts of some sort which, presumably, point to individual files located within resources.resource. From what I can gather, it seems that most of, if not all the sounds 7DTD uses are not stored directly within resources.assets. assets files to see how they're structured, along with a bit of my own research on how Unity 5 streams media during runtime. Using this tool and Grim's UAE, I've been doing some poking around inside the. So, I've been wanting to mod some of the in-game audio for a while, but I've hit a bit of a snag when it comes to extracting audio clips and such.
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